zuloobasics.blogg.se

Rocket video player ds
Rocket video player ds




rocket video player ds
  1. #ROCKET VIDEO PLAYER DS PATCH#
  2. #ROCKET VIDEO PLAYER DS CODE#

NOTE: unstable with devkitARM r33, using r32 instead. Magic Jewelry 2, Master Fight 2, Street Fighter 4. Pal sync needed:Fantastic Adventures of Dizzy, Micro Machines, Wizards & Warriors, Feng Shen Bang.Ī bug with nesDS.ini fixed, works with latest devkitARM-r34 Palette sync added, click Menu > Game > Display > OnOrOff to change. The decompression of large files would take a while.Ĭompiled with latest libnds(as required). Some bugs related to 'Scaling' are fixed.

rocket video player ds

'Double Screen Show' is supported to show all the pixels at the same time. SRAM can be saved whatever a game supports.Ĭode of.

#ROCKET VIDEO PLAYER DS PATCH#

Rom patch database added, which can select a PAL/NTSC timing or fix the header of rom.īetter flicker when PALTIMING is enabled.Ī bug with ppustat fixed. Mapper198 added, SRAM saving not supported. The arm7 will auto detect the IF, by which to fix the mess of sound.Įvery apu channel mirrored to a nds sound channelīinary files converted to. The sound rendering has almost reached the ability of arm7, so. When close and open the DS, this is probly needed.įds saving is disabled when the game is not a fds. Vcr6 sound channel for mapper24 and mapper26 is added.Ī sound reset button is added to menu>settings>config, which is used when the sound goes bad, Nsf play supported, use to select song, use to play/stop, use 'debug' menu to see the details.

rocket video player ds

Sound update, the volume = sin(original * pi / 2) ^ 0.7, like a linear to log conversion. Touch the current menu item to hide menu.Ĭheat list bug fixed. If you have the same problem, just shutdown your DS when rom menu is shown.įDS and vcr6 sound are enabled in NSF mode The extlink may cause some problems to nesDS, if does, please try the new moonshell.Įven if the sram is auto saved, it may be lost. If it does not work, just tell me, I will try to fix it. Q: What can I do if some pics had been crashed?Ī: You can try the 'sprite per-line type' under the 'Display' menu bar. fixed exception due to buffer overflow in Rom DatabaseĪvenir contributed some codes to version 0.45a.Īvenir contributed some codes to version 1.0a. nifi, sound, touchscreen works in NTR mode as of devkitARM r43. If you found any bug on nesDS, just tell me.

#ROCKET VIDEO PLAYER DS CODE#

Since the 0.40 version, I ported the code of EX Edtion to the original nesDS, now it is the best nes-emulator~! Then we made a new EX Edition, and made it possible to emulate the the NES/FC games that the origianl nesDS didn't work well. We spent a few weeks to port the original nesDS project to the GCC toolchain. (for TGDS support I won't add support as of now, too busy right now) Master branch is the one and only branch that uses fully libnds sources. NesDS1.3c, using toolchain devkitARM r43 (/release folder NesDS.nds binary was compiled with it).






Rocket video player ds