
+1 - looking for a slice of life setting that, next to hobbies, also deals with daily problems and interactions in school 2 - cute-girl anime mustn't feature any males in order to be enjoyable +1 - rather innocent and curious girls are someone I enjoy watching +2 - I value the depiction of a growing friendship Once you reach the end of the board, your final score will determine the outcome of the game/review.

On each spot, you decide whether or not you agree with the statement written on it, and if you do, add or subtract the respective points to your personal score.

You control the pawn and move it forward on the board, one step at a time. The rules are simple and straightforward. Prepare a way to note or remember your personal score (which starts at zero), place the decision board in front of you, and the pawn on the first spot. After making the three girls meet in said shop, the main bulk of our game (and the actual anime) commences. The remaining unlocked models are now added to the mix (the board game shop+manager and the class representative girl named Midori). As trivial as it might sound, this quest is an adventure to learn about fun and friendship. Initiate their starting situation by allowing them to meet, which results in them starting a quest that they'll try to achieve for the foreseeable future. Prepare the game by taking the two models of the introverted (Miki) and the cheerful (Aya) highschool girls out of the game box. > locked boxes to be opened when instructed > models of 3 girls, board game shop, manager

> Playing time: 5 minutes, potentially leads to another game of 276 minutes > original story and art by Nakamichi Hiroo (this review is structured and meant to be read as if it was a board game manual) Friendship through the power of board games - a board-gamified review of Houkago Saikoro Club
